//=============================================================================
// Level descriptor for Slums
//=============================================================================
NAME "Desierto (Free Driving)"
DESCRIPTION "Desierto (Free Driving)"

TRACK_SELECT_MESH ""
TRACK_SELECT_RENDER_NODE 0
TRACK_SELECT_TEXTURE ""

SPLASH_SCREEN_MESH ""
SPLASH_SCREEN_RENDER_NODE 0

SKY_SPHERE "SNAKESKY2.hie"
SKY_SPHERE_RENDER_NODE 0

MOVABLE_OBJECTS		"DES_MoveableDescriptor.txt"
STATIC_MESH_DESCRIPTOR	"DESIERTO_MeshDescriptor.txt"
PEDS_DESCRIPTOR		"DESIERTO_PedDescriptor.txt"
ZOMBIES_DESCRIPTOR	"Slums_ZombieDescriptor.txt"
ALIENS_DESCRIPTOR	"Slums_AlienDescriptor.txt"
ANIMATED_PROPS		"DESIERTO_PropsDescriptor.txt"
RADAR_DESCRIPTOR	"SNAKE2_RadarDescriptor.txt"
AMBIENT_SOUNDS		"BackOfBeyond_AmbientSndDescriptor.txt"
START_POS		-362.0 37.75 -207.0
START_ANGLE		89.5

SPECIAL_VOLUMES_HEADER	"DES_SVolumes.h"
SPECIAL_VOLUMES		"DES_SVolumes.scol"

AMBIENT_LIGHT		0.32
DYN_LIGHT_TRACK		0
SUN_VECTOR		772.0 -592.0 -504.0
SUN_LIGHT_COLOUR	1.0 0.9 0.45
//HARDSHADOW_HIE		"SlumsShadowSlumsShadow.hie"

FOG_TRACK		1		// 1 = ON, 0 = OFF
FOG_TRACK_COLOUR	0.260 0.000 0.000	// R G B
FOG_TRACK_DIST		1.00

FOG_SKY			0		// 1 = ON, 0 = OFF
FOG_SKY_COLOUR		0.8 0.2 0.2	// R G B
FOG_SKY_NEAR		60.0		// metres from camera
FOG_SKY_FAR		200.0		// metres from camera
